I could provide you with an FTP account to upload it.Ĭurrently,I have problems with 3d z buffer(z Normal/z-adaptative)in two games, Anything special about your setup (SLI, Optimus or uncommon in any other way)? Can you make a video of this? A frame by frame analysis might be helpful to at least understand what’s happening. VorpX 0.9 performance tip: custom 8:9 resolution from Cy : That sounds odd, especially since it happens in games that run perfectly fine at 75fps. You could also take a look at the Reddit thread linked below for advanced tweaking, a similar advanced tweaking sticky will follow here shortly: From testing various GPUs I would say a GTX970 is a reasonable recommendation, it’s also what Oculus suggests for the Rift in general. With a GTX970 the game runs at about 35-40fps in the start area (ship in rain) when using Geometry 3D. Crysis 3 didn’t have G3D before, 15-20 still sounds quite low even for a GTX960 in Crysis 3. With a GTX970 it always ran around 60 before in the start area. Can’t really imagine Mirror’s Edge at 120fps in G3D on your 960. but that’s countered by the async timewarp, which makes things still look smoother. Normally there should be no need to adjust settings to use Nikolay : In general the raw FPS are about 10-20% lower than before due to the far more complicated rendering pipeline that was necessary for the Direct Mode.
What do you mean by ‘spectator other screen display thing’? If that means the mirror window, you should be able to use it with just a little performance impact. Karlor : Not sure if I understand the question.